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Old May 04, 2007, 04:26 AM // 04:26   #1
Desert Nomad
 
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Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Default Sage

Sage (S):
-Deadly Strategist.
"I Own these Artifacts and these Artifacts Owns me!"


Story/Background:
Coming Soon^^!...


Skill and Boss Color:
-Maroon


Emblem:


Maroon Rune


Followed God/ess/s:
-Balthazar


Racial Availability:
-Human and Asura


Health and Energy:
-Maximum Health 480.
-Maximum Energy 30.
-3 pipes of energy.


Armour:

Headgear
-Glasses/Monocle

-Starter Armor: AL 15
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60

Insignia:

Summoner's
-Bonus Armor +15 (While Artifact Creature is Alive)

Pilgrim's
-Bonus AL +25 (Vs. Physical Damage)


Weapon:

Staff
Blunt Damage 11-22 (req.9 Stave/Artifact Mastery, Instrumentation)
Energy +10
Two-Handed
Melee

Rod/Focus
" Damage 11-22 ( " )
Energy +12
One/Off Handed
Melee


Premise:
Coming Soon^^!...


Attributes:

Wisdom(Primary)
-For each rank of Wisdom, You're Recharge Time of Artifacts, Signets and Glyphs are Decreased. For each 2 ranks of Wisdom, You're Recharge Time of Spells are Decreased.

Stave Mastery
-Specializes in Dealing with Magic, Staves and Focuses.

Artifact Mastery
-Specializes in Summoning Artifact Creatures.

Instrumentation
-Specializes in Enchanting or using Supportive and Buffing Skills and Artifact Creatures.


Skill Listing:

Wisdom(Primary)

Arcana Signet[Elite]
-Signet, 5c|50r : For 12-21 seconds, You're Artifacts recharge 50% faster. But you lose 15-7 Energy whenever you use an Artifact.

Loremaster's Boon[Elite]
-Enchantment Spell, 10e|1c|25r : For 15-30 seconds, Whenever you use an Artifact you gain 1-5 Energy.

Stave Mastery

Hocupocus[Elite]
-Attack Spell, 10e|1c|15r : Deal +10-31 Damage to Target Foe if that Foes Health is Above 75%, a You'r or Target Foe's Random Equipped Hostile Spell is cast on that Foe.

Abrakadabra
-Attack Spell, 5e|1/4c|8r : Deal +10-27 Damage to Target Foe if that Foe was Casting a Spell you deal an Additional +5-25 Damage.

Magic Rod
-Attack Spell, 5e|1/4c|12r : Interupt Target Foe, If that was a Hostile Spell that Spell is cast on the Caster. 4 Ranks or Below, 50% Chance of Success. Rod required.

Artifact Mastery

Martyr's Pendant[Elite]
-Artifact, 5c|-1p|60r : You gain Martyr's Pendant for 15-45 seconds, this does nothing. While Holding, you Summon a Lvl.(1-21) Martyr . The Martyr deals 5-15 Dark Damage and Steals 5-15 Health to Foes. This Skill is replaced by Martyr's Awakening. When the Artifact is dropped you steal 5-25 Health from Adjacent Foes and Martyr or Anubis Dies. When Dropped this skill is Disabled for 50 seconds.

Martyr's Awakening
-Spell, 25e|50r : Sacrifice Target Martyr into an Anubis. This skill is Replaced with Demonic Fang, Anubis Deals to Target Foe 10-35 Dark Damage and Steals 10-25 Health.

Dragon Orb
-Artifact, 5c|-1p|50r : You gain Dragon Orb, this does nothing. While Holding, You Summon a Lvl.(1-17) Baby Dragon. The Baby Dragon deals 5-35 Fire Damage. This Skill is Replaced by Dragoon's Rebirth. When dropped you gain Salamander Skin, For 15 seconds, whenever a Foe strikes you that Foe suffers from Burning fo 3 seconds and Baby Dragon or Dragoon Dies. When Dropped this skill is Disabled for 60 seconds.

Dragoon's Rebirth
-Spell, 25e|3c|45r : Sacrifice Target Baby Dragon into a Dragoon. This Skill is Replaced with Fire Breath, Dragoon Deals 25-75 Fire Damage and Burning for 1-5 seconds to Target and Adjacent Foes.

Instrumentation

Pheonix Relic[Elite]
-Artifact, 5c|-1p|60r : You gain Pheonix Relic, This does nothing. While Holding, You Summon a Lv.(1-24) Pheonix. The Pheonix heals for 25-75 Health and Additional 15-35 Health to Allied Artifact Creatures. This skill is replaced by Pheonix Reborn, Pheonix sacrifice 33% Health and Resurrect Adjacent Allies with 33% Health and Energy if it was an Allied Artifact Creature that Creature is Resurrected with 66% Health and Energy. When dropped you Resurrect Adjacent Allies for 50% Health and Energy and Pheonix Dies. Whn Dropped this skill is Disaled for 45 seconds.

Valentine's Ward
-Enchantment Spell, 15e|1c|30r : For 3-15 seconds, While Target Other Ally is Passive(Not Attacking or Casting) that Ally can't be Target of Spells.

Temple of Nirvana
-Enchantment Spell, 10e|2c|25r : For 10-25 seconds, Hex Spells cast 50% Slower on Target Ally and Enchantment Spells cast 50% Faster on Target Ally.


Functions:
Coming Soon^^!...

I. Sage's Staff/Rod Weapon System
-The Sage is a Battlemage, Thier Staves deal in Melee.

II. Attack Spells System
-Attack Spells are like Attack Skills but this is treated as a Spell.
Making it able for Melee or Range. you may also use any type of weapon for this but some skills need a required type of weapon.

I. Artifact System
-Artifacts are Items with Souls of Legendary Creatures in it.
While Holding you Summon Them, After Successfuly Summoning, Artifact Spells are change into Artifact Creature Spells.

II. Artifact Creature System
-Artifact Creatures are Beings you summon from the Artifacts.

III. Artifact Creature Spells
-Artifact Creature Spells which Replaces Artifact Spells. AC. Spells works like Pet Skills.


Strengths:
Coming Soon^^!...


Weaknesses:
Coming Soon^^!...


Pictures:



__________________________________________________ _____________________________________________

Inspired by ActionJack's Conjuror
More CCs of mine^^.
CC Case

Last edited by [M]agna_[C]arta; Jul 29, 2007 at 10:08 AM // 10:08..
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Old May 15, 2007, 03:19 PM // 15:19   #2
Desert Nomad
 
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Hhmm, Odd when I make an Intelligence-Based Class people seem not to read it like my Scholar no one commented it but their were some people who read it.
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Old May 16, 2007, 09:54 AM // 09:54   #3
Lion's Arch Merchant
 
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man this isnt lineage get over with it and let anet find the profs and stop posting pictures of elves
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Old May 16, 2007, 10:06 AM // 10:06   #4
Desert Nomad
 
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Well you can Imagine they are Human and Ignore the Ears = p.
And it wasn't my intention to show Elves it just happens they are and you don't call them Elves in this Picture you call them Cora, Coras are like Elves in RF Online.
I got this Pic from a Concept Model for RF Online.
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Old May 16, 2007, 10:15 AM // 10:15   #5
Lion's Arch Merchant
 
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Quote:
Originally Posted by [M]agna_[C]arta
Well you can Imagine they are Human and Ignore the Ears = p.
And it wasn't my intention to show Elves it just happens they are and you don't call them Elves in this Picture you call them Cora, Coras are like Elves in RF Online.
I got this Pic from a Concept Model for RF Online.

well i still dont like em
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Old May 16, 2007, 10:25 AM // 10:25   #6
Desert Nomad
 
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Try taking Therapy sounds like you are getting to mad of me Multi-Posting and my CCs, No Offense cause this are Trivial Stuff and this won't affect your life in a way and why do only post in my CCs do you hate me or something?
BTW, I have alot more CCs for you to hate try Insulting them too^^.
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Old May 16, 2007, 08:42 PM // 20:42   #7
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I like this idea, but allowing you to use other monsters in battle seems sorta wierd. I mean like the ones you fight not summons or anything like that
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Old Jul 21, 2007, 12:32 AM // 00:32   #8
Desert Nomad
 
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Made Large Improvements^^!
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Old Jul 21, 2007, 03:00 AM // 03:00   #9
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how to put this delicately....no.
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Old Jul 21, 2007, 06:29 AM // 06:29   #10
Desert Nomad
 
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Why no?
Please tell me I want to imrpove this^^!
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Old Jul 22, 2007, 02:22 PM // 14:22   #11
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1. I don't care what other Momrpgs say, a sage is a person that has ascended so the name itself gives a monk-like impression.
2. All your pictures look the same and I pretty much hate them all so that's another point against you.
3. Artifact Creature System will never be accepted. All the players are a little bit picky about letting another summoning class or ability get into the game.
4. You said the big words in artifact creature spells, like a ranger's pet. That idea is simply stolen off the ranger and therefore worthless.
5. there is already a skill called capture signet and it's helped me unlock 76 of my necro's skills.
6. All spellcaster or medium range magic user's armor is 10 never 15.
7. All staves do ranged damage. They will never change this aspect for a single class that has a bunch wrong with it.
8. Too much stuff is missing to even be a class yet.
9. Those staff mastery skills were never your own idea. You just stole that aspect from my spellsword.
10. The entire class is stolen from many other people's work, this would normally not be a problem but the way you put the pieces together just ruins the concept of this class. I give it this grade:

Practicality: 3 (it's not going to add much to the game since most of it is stolen)
Originality: 0
Creativity: 1 (those pictures are stupid and worthless so that counts against you)
Chance they'll ever impliment this into the game: 1

Overall score: 5/40
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Old Jul 23, 2007, 09:08 AM // 09:08   #12
Desert Nomad
 
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I never read your spellsword = p
I don't read you'r CCs anymore cause it's all overpowered, pointless =p.
Again sorry I wasn't thinking about the Armor and Cap Sig = p.
here did you gat the Sage s an Ascended-Monk?
People copy other peoples Idea, AJ eve told me:
http://www.guildwarsguru.com/forum/s...1&postcount=22
Quote:
read other's CC, and use a critical eyes to see what they have is good, not good, or missing, and how you might make it better.
And don't be a Hypocryte, You tried to copy my Psion.
You the took the Idea of a Psychic Person, Which you got from a different game.
And let me gues an Attack Spell is an Overpowered Attack Skill with an Obliterating effect and causing insta-kill^^!
While mine is an Attack Skill which is treated as a Spell and causes additional effects to Magic and Spells caused by other players.
And you can't even Rate correctly = p.

"You said the big words in artifact creature spells, like a ranger's pet. That idea is simply stolen off the ranger and therefore worthless."

With those words you said all CCs with Attack Skills, Enchantment Spells, Stances, Hex Spells and etc. Are Worthless =p
Which means you'r truly a Hypocrite.
And sorry if its spelled wrong cause you havent have a Typo for Ages and even misspell.
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Old Jul 23, 2007, 06:13 PM // 18:13   #13
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I'm no hypocrite because the ranger's pets are far different from enchantments, hexes or spells. A ranger's pet is a creature that is created by the game to be captured. Your class is stealing the ability of the necromaner mostly I would have to say. Instead of exploiting corpses your exploiting artifacts (that alone is enough to taint the rest of the class). I did not copy your psion because I did not deem anything in your psion worth adding to my own. All I stole was the name and nothing more.
And finally overall I deem that if I ever make a class similair to this in the future it will be in name only. My skills may be overpowered but that can easily be adjusted and fixed it's the concept that matters most. I stand completely by my decision.
The mere concept of this class recieves a 5/40 and if you add in the pictures, originality, and consideration that was actually put in this class I would drop the rating to a 1/40. As you did not see in my last post I have very little problem with you taking good things from other classes but I would, however, be insulted if you took things out of one of my classes and used it in a manner that made it so arenanet will never give a second thought to eliminating that concept entirely. In other words "Quality of work is what matters not where you got it from" and your quality is around a rating of 6/10. Unless you can make the quality of the work superior to the places where you got it from (as I did to your psion classes name) then it's simply an insult and nothing more.
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Old Jul 24, 2007, 08:34 AM // 08:34   #14
Desert Nomad
 
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You know whats the Problem with you, You only Critisize People.
You never add how to Improve it.
People like AJ, Nebo, SC and etc. They may Critisize but they also too tell solutions.
People like you, BK and etc. Only Critisize, If you like to "Only" critisize people it's pointless.

And don't say I only critizes cause I said to you. You'r skillsare Overpowered but I also said please Nerf them down = p.
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Old Jul 24, 2007, 09:50 AM // 09:50   #15
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Darkhell, try to keep your criticism more constructive in nature, or they don't help anyone. If you wanted to say you didn't like the build, one sentence will do.

Magma, I like the build, but I think you should embrace the creature thing.

Perhaps you could have a whole slew of spells revolved around enhancing and improving summoned creatures, and only two or three spells that actually summon them.

An example might be 'Summon baby dragon - Summon level 1...10 dragon. Dragon attacks for 3..10 fire damage.'

In of itself, it stinks. But then you'd have spells like:

'Fire breathing - Cast on baby dragon to transform it into a level 3... 15 fire dragon which deals 10-23 fire damage and lights opponents on fire when hit'

'Carpace - Cast on baby dragon to turn into a level 3... 15 carpaced dragon which returns 40% of all physical damage directed to it when hit.'

You see where I'm going with this? Make something very dynamic. Don't summon a bunch of creatures. Summon one creature and evolve him depending on what your team needs at the moment. Though, I would make sure there's a distinction betwen 'fire dragon' and 'baby dragon.' You shouldn't be able to evolve it into one thing and then evolve it in a different direction. It would be permanent the evolutions, and unless there is another one that affects a 'fire dragon', you cannot evolve him anymore.

From fire dragon, you could go for 'Phonenix' or something like that. Perhaps you could make an elite out of it that would only work on fire dragons. The fact that the creature has to last up until that point, which means you've invested a bit into it. So they could be rather powerful.

You'd just have to figure out a system by which you can't have too many pets out. I wouldn't want to limit it to one, but at the same time, having 3 phoenix dragons into play should not be a possibility.

Perhaps once you use the evolution spell, it is disabled until that pet is killed. Yes, I think that is an excellent idea. This way, if you wanted to invest all your skill points towards evolution so you can have powerful pets, you can, but you can do little else.
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Old Jul 24, 2007, 08:27 PM // 20:27   #16
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(frankly I don't think it's possible to fix this build without wripping out artifacts and replacing it with some other form of magic or something. plus I'm the critic not the idea maker . I just deduce the problems then let others figure out how to make it better.)
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Old Jul 25, 2007, 01:05 AM // 01:05   #17
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Quote:
Originally Posted by Darkhell153
plus I'm the critic not the idea maker . I just deduce the problems then let others figure out how to make it better.
Sooo... that means ur like... a woman?
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Old Jul 25, 2007, 02:31 AM // 02:31   #18
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Quote:
Originally Posted by System_Crush
Sooo... that means ur like... a woman?
no it means I've been tamed by a woman before. You know how that can happen.
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Old Jul 25, 2007, 10:03 AM // 10:03   #19
Lion's Arch Merchant
 
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Quote:
Originally Posted by Darkhell153
no it means I've been tamed by a woman before. You know how that can happen.
Sadly, yes.

Excuse me, I have something in my eye... *runs away*
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Old Jul 25, 2007, 01:12 PM // 13:12   #20
Desert Nomad
 
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It's good for ones that their are no Flames^^!

Nerfed and Vamped Artifacts^^!..
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